Stanford University, officially Leland Stanford Junior University, is a private research university in Stanford, California, adjacent to Palo Alto and between San Jose and San Francisco. Its 8,180-acre (12.8 sq mi; 33.1 km2) campus is one of the largest in the United States. Stanford also has land and facilities elsewhere.

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Stanford University

Category: Conversion
Type: Landing Page

Generated 1 day ago

Stanford University

Category: Conversion
Type: Landing Page

Generated 1 day ago

Stanford University

Category: Conversion
Type: Landing Page

Generated 1 day ago

Stanford University

Category: Content
Type: Youtube Video

Generated 3 weeks ago

Stanford University

Category: Content
Type: Youtube Video

Generated 3 weeks ago

  • Digital Seriality: Code & Community in the Super Mario Modding Scene

    From the Interactive Media & Games Seminar Series; Shane Denson, Assistant Professor in Department of Art & Art History at Stanford University, considers how tools and methods of digital humanities — including “distant reading” and visualization techniques — can shed light on serialization processes in digital games and gaming communities. The vibrant “modding” scene that has arisen around the cla...

  • Come Out & Play Festival SF: Creating Human Connection Through Play

    From the Interactive Media & Games Seminar Series; Catherine Herdlick a Creative Producer & Entrepreneur at the California College of Arts, discusses the Come Out and Play SF event. Every fall, Come Out & Play brings the Bay Area together with a free festival of games played in public spaces. From playgrounds to malls, from sidewalks to galleries, the Come Out and Play festival fills the city with...

  • Stanford Athletics, Physical Education & Recreation: How It All Began, 1891-1892

    Stanford Deputy Athletics Director Ray Purpur gave a talk on the early days of Stanford athletics, specifically, in 1891-1892.

Stanford University

Category: Content
Type: Youtube Video

Generated 4 weeks ago

  • Crumpets and Badonkadonks: Creating Tiny Tina

    From the Interactive Media & Games Seminar Series: Ashly and Anthony Burch explore the creative process that turned Tiny Tina into the sort-of-beloved character she is today. Starting with the brainstorms, then moving into casting, until finally ending at the voice-over process, the Burch Bros will attempt to show how a character can (and should) change over the course of her production.

  • Digital Seriality: Code & Community in the Super Mario Modding Scene

    From the Interactive Media & Games Seminar Series; Shane Denson, Assistant Professor in Department of Art & Art History at Stanford University, considers how tools and methods of digital humanities — including “distant reading” and visualization techniques — can shed light on serialization processes in digital games and gaming communities. The vibrant “modding” scene that has arisen around the cla...

  • Digital Spirits in the Material World: Dynamic Physical Media for Interaction and Display

    From the Interactive Media & Games Seminar Series; Sean Follmer, Assistant Professor of Mechanical Engineering at Stanford University explores three questions: 1) How can we bring interaction into the physical world for tasks like design and remote collaboration? 2) How can the physical form of devices physically adapt to fit the context of their use? 3) How can Ubiquitous Robotic Interfaces be em...

  • Virtual Espionage: GCHQ and NSA Take on MMOs

    From the Interactive Media & Games Seminar Series; Peter Krapp, Professor of Film & Media / Visual Studies and a member of the Departments of English and of Informatics at the University of California, Irvine examines massively multiplayer online games and virtual worlds to see if they are potential havens for activities that require a response in the name of national security.

  • No Generation

    From the Interactive Media and Games Seminar Series; Nathan Altice, a Teaching Professor, Computational Media at the Jack Baskin School of Engineering, UCSC examines how consumer electronics press have grouped videogames’ historical timeline into discrete generations and while these generations help us define and categorize by hardware similarities, those platforms that don’t fit tidily within the...

  • A Tale of Two Jousts: Multimedia, Game Feel, and Imagination

    From the Interactive Media & Games Seminar Series; Douglas Wilson an Assistant Professor of Game Design at RMIT University and Co-Owner Die Gute Fabrik argues that the term "game feel" is so useful precisely because it speaks to the messy amalgamation of computation, multimedia, and cultural context. He discusses why this matters not only theoretically, but also practically. As a designer, he’s in...

Stanford University

Category: Content
Type: Youtube Video

Generated 1 month ago

Stanford University

Category: Content
Type: Youtube Video

Generated 1 month ago

  • Tom Kalinske: Building Gaming and Entertainment Companies

    Tom Kalinske is the former CEO of Mattel, Matchbox and Sega of America, where he was responsible for the launch of the Genesis console, growing the company for $72 million to more than $1.5 billion. Currently, Tom serves as the Chairman of Global Education Learning, a company dedicated to children’s education in China, as well as a Venture Partner at Alsop Louie Partners. In this fireside chat, ...

  • Stanford Anesthesia Resident, Lena Scotto, MD, talks about her Quality Improvement Project

    Lena Scotto, MD, is a third-year Stanford Anesthesia resident on the Critical Care Medicine Track. In this video, she discusses her quality improvement project. Follow Stanford Anesthesia on Twitter: https://twitter.com/stanfordanes Visit Stanford Anesthesia: http://med.stanford.edu/anesthesia

  • Phil Wickham: Behavioral and Emotional Fitness As Keys to Success in Venture Capital

    Phil Wickham is Managing Director of Sozo Ventures, an investment firm that supports IT ventures with their global expansion. Prior to Sozo, Phil was the Chairman and CEO of the Kauffman Fellows program, which works to develop the next generation of venture capital leaders. In this talk, Phil examines the underlying skills and traits that distinguish great venture capitalists, from radical self-...

Stanford University

Category: Content
Type: Youtube Video

Generated 1 month ago

  • Stanford bioengineers develop a 20-cent, hand-powered centrifuge

    Inspired by a whirligig toy, Stanford bioengineers have developed an ultra-low-cost, human-powered blood centrifuge. With rotational speeds of up to 125,000 revolutions per minute, the device separates blood plasma from red cells in 1.5 minutes, no electricity required. A centrifuge is critical for detecting diseases such as malaria, African sleeping sickness, HIV and tuberculosis. This low-cost v...

  • Chris Douvos: Escaping the Tyranny of Mediocrity: Finding Differentiation Through Authenticity

    Chris Douvos began his career at the Princeton University Investment Company before becoming the co-head of Private Equity Investing at The Investment Fund for Foundations. Currently, Chris is the Managing Director of fund-of-funds Venture Investment Associates, and is well-known for his blog “Super LP.” In this fireside chat, Chris examines the manner in which he and his companies identify talen...

  • Ernestine Fu and Michael Carter: Introduction to Venture Capital

    Ernestine Fu is an angel investor in Silicon Valley, partner at venture capital firm Alsop Louie Partners, and instructor at Stanford University. Michael Carter is an entrepreneur and technologist who designed the initial WebSocket protocol for HTML5. In this talk, Ernestine and Michael discuss the foundations of venture capital from the perspective of an investor and entrepreneur, respectively: ...

Stanford University

Category: Content
Type: Youtube Video

Generated 1 month ago

  • Alexia Tsotsis: The Role of Media in the Technology Industry and Beyond

    Alexia Tsotsis is a journalist and the former editor of TechCrunch, the leading tech industry news publication. Prior to TechCrunch, Alexia worked at both LA Weekly and SF Weekly. In this fireside chat, Alexia examines the role of both the tech media, and the press as a whole, exploring the ways in which journalists can both contribute to and rally against Silicon Valley’s prevailing trends and o...

  • Bill Draper: The Origins of Venture Capital in Silicon Valley

    Bill Draper is one of the West Coast's first venture capitalists, and over his career has witnessed the rapid emergence and continued development of the venture capital field in Silicon Valley. The brainchild behind the venture capital funds Draper Richards, Draper International, and Sutter Hill Ventures, in this fireside chat, Bill discusses the rise of Sand Hill Road and Silicon Valley and its c...

Stanford University

Category: Content
Type: Youtube Video

Generated 1 month ago

  • Stanford Year in Review 2016

    A look back at the year that included the selection and inauguration of a new Stanford president; the launching of a global, multidisciplinary graduate scholarship program; a visit by President Barack Obama; a MacArthur grant winner and two Rhodes Scholarship winners; groundbreaking research; national sports titles and more. Images courtesy of: Stanford News Service Stanford Athletics Stanford Vi...

Stanford University

Category: Content
Type: Youtube Video

Generated 1 month ago

Stanford University

Category: Conversion
Type: Landing Page

Generated 1 month ago

Stanford University

Category: Content
Type: Youtube Video

Generated 2 months ago

Stanford University

Category: Content
Type: Youtube Video

Generated 2 months ago

Stanford University

Category: Content
Type: Youtube Video

Generated 2 months ago

  • Messages from the Middle Class

    Those surprised by the 2016 election outcomes had ignored widespread middle-class concerns about inequality, economic opportunity, and frustration with Washington, D.C., says Stanford political philosopher Rob Reich.

  • Popping the Filter Bubble

    The rise of filter bubbles and un-civil discourse on social media demands a stronger ethos of responsibility on the part of media platforms and all consumers of information, says Jim Steyer, CEO of Common Cause Media.

  • A Media Mea Culpa

    The media focused too much on polls, data, and the "bright, shining comments of the day" rather than on the voices of the people and the candidates' policies, says Washington Post columnist Ruth Marcus.

Stanford University

Category: Content
Type: Youtube Video

Generated 2 months ago

Stanford University

Category: Content
Type: Youtube Video

Generated 2 months ago

  • Stanford women teach high school girls to code

    Stanford women in computer science and engineering are taking aim at the gender gap in the technology industry. Founded in 2012, Girls Teaching Girls to Code is a student led organization that introduces Bay Area high school girls to computer science and programming basics. While learning the foundational concepts, participants establish strong relationships with Stanford mentors. High schoolers o...

  • Reimagining Work

    The new president will need to address the changing nature of work, including more portable and universal benefits, says Natalie Foster, a strategy advisor to the Aspen Institute.

Stanford University

Category: Content
Type: Youtube Video

Generated 2 months ago

Stanford University

Category: Content
Type: Youtube Video

Generated 2 months ago

Stanford University

Category: Content
Type: Youtube Video

Generated 2 months ago

Stanford University

Category: Content
Type: Youtube Video

Generated 2 months ago

  • From the Frame to the Sphere: Storytelling in Virtual Reality

    From the October 24th mediaX Sensing and Tracking for 3D Narratives Conference, Julia Sourikoff, Head of the Virtual Reality & 360 Division at Tool of North America examines how virtual reality is driving a renaissance in creativity with profound implications on the nature of storytelling. Control is shifting from author to audience and forcing creators to develop a new language for immersive medi...

  • Panel: Approaches to Immersive Storytelling

    From the October 24th mediaX Sensing and Tracking for 3D Narratives Conference, this panel consisting of Don Bland with the Brave Heart Project, Marcelo Guimarães CIO with Sábia Experience, Jesses Maula CDO at IDEAN and Sandi Winter the Director of the Wellness Living Laboratory look at how they are using immersive worlds to tell a new type of story.

  • Surround Sound's Point of Origin

    From the October 24th mediaX Sensing and Tracking for 3D Narratives Conference, Chris Chafe, Director of the Center for Computer Research in Music and Acoustics at Stanford University looks to the next couple of years and the potential for the growth and deployment of surround sound in media of all kinds. From car audio systems to joggers with earbuds and from youtube to concert halls.

  • Panel: Frontiers in Technologies

    From the October 24th mediaX Sensing and Tracking for 3D Narratives Conference, this panel consisting of Jay Borenstein a Lecturer in Computer Science at Stanford University, Vincent Chang a SR. Engineer with ITRI, Nick Haber a Post Doc Scholar with the Wall Lab at Stanford University and Nitish Padmanaban a PhD Student with the Computational Imaging Lab at Stanford University discuss how the new ...

  • The Trials and Tribulations of Narrative in VR: The Stanford Ocean Acidification Experience

    From the October 24th mediaX Sensing and Tracking for 3D Narratives Conference, Jeremy Bailenson, Professor of Communication at Stanford University looks at the Ocean Acidification Project that allows users to stand in heavy traffic and follow carbon dioxide molecules from car tailpipes to the sea, where they are absorbed. Deep below the waves, users can move amid coral as it loses its vitality an...

Stanford University

Category: Content
Type: Youtube Video

Generated 2 months ago

Stanford University

Category: Content
Type: Youtube Video

Generated 2 months ago

Stanford University

Category: Content
Type: Youtube Video

Generated 2 months ago

  • A Genealogy of Liberty: A Lecture by Quentin Skinner

    "What is liberty? This cherished ideal, which lies at the heart of our democracy, has proved very difficult to define. In this provocative lecture, eminent political theorist Quentin Skinner explores some influential meanings of liberty—especially those that define liberty in negative terms, as the absence of interference or arbitrary domination. He shows how negative liberty has important implica...

  • 4. What Happened - An Election Autopsy

    In this session, participants analyze the results of the 2016 presidential election. Nate Cohn of the New York Times discusses the polls and shows graphics of shifts in precincts relative to previous elections. Lynn Vavreck, Professor of Political Science at UCLA, outlines the role of the economy, candidate constraints, and campaign messaging. Lastly, Professor of Political Science at Stanford, G...

Stanford University

Category: Content
Type: Youtube Video

Generated 2 months ago

Stanford University

Category: Content
Type: Youtube Video

Generated 3 months ago

Stanford University

Category: Content
Type: Youtube Video

Generated 3 months ago

  • OBSOLETE NECESSITY: Do we still need the stethoscope?

    For 200 years the stethoscope has served as a symbol for the practice of medicine, both badge of office and practical tool. But the rise of advanced technologies is threatening its place in the medical armamentarium. Bedside ultrasound, CT scans, MRI imaging and other state-of-the-art advances provide a more detailed picture of the human body's inner workings. Yet patients still expect a physician...

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