FMX - Conference on Animation, Effects, Games and Transmedia

FMX - Conference on Animation, Effects, Games and Transmedia

Category: Positioning & Presence
Type: Page Design Update

Generated 1 week ago

FMX - Conference on Animation, Effects, Games and Transmedia

Category: Positioning & Presence
Type: Page Design Update

Generated 1 week ago

FMX - Conference on Animation, Effects, Games and Transmedia

Category: Positioning & Presence
Type: Page Design Update

Generated 1 week ago

FMX - Conference on Animation, Effects, Games and Transmedia

Category: Content
Type: Youtube Video

Generated 1 month ago

New videos detected

  • FMX 2017 - Trailer ELEMENTAL / Teaser #2 EARTH

    The FMX trailers are traditionally created by students of the Animationsinstitut at Filmakademie Baden-Württemberg in their third year of study. The present trailer ELEMENTAL was realized by a core team of seven. Adrian Meyer is the Director of Elemental, which is now further translated into print and online visuals by the team’s Choreographer and Storyboard Artist Julie Böhm, Producer Lena-Caroli...

FMX - Conference on Animation, Effects, Games and Transmedia

Category: Content
Type: Youtube Video

Generated 2 months ago

New videos detected

  • FMX 2017 - Trailer ELEMENTAL / Teaser #1 AIR

    The FMX trailers are traditionally created by students of the Animationsinstitut at Filmakademie Baden-Württemberg in their third year of study. The present trailer ELEMENTAL was realized by a core team of seven. Adrian Meyer is the Director of Elemental, which is now further translated into print and online visuals by the team’s Choreographer and Storyboard Artist Julie Böhm, Producer Lena-Caroli...

FMX - Conference on Animation, Effects, Games and Transmedia

Category: Content
Type: Youtube Video

Generated 3 months ago

New videos detected

  • FMX 2017 - This is why you should come to FMX!

    Have you visited FMX as yet? It's Europe's most influential conference on Animation, Effects, VR, Games and Transmedia, assembling around 260 speakers and daily visitors 3,400 for one week spring. Join us for the 22nd edition next year: May 2-5, Stuttgart, Germany! www.fmx.de

  • FMX 2017 - Partner Opportunities at FMX

    Do you want to contribute to the Marketplace, Recruiting Hub, School Campus - or do you have some other partnering opportunity in mind that you would like to discuss with us? Find out how to get in touch with us at www.fmx.de

  • FMX 2016 - Yoan Fanise: Lost in Harmony Character diversity in casual games

    Yoan Fanise's presentation "Lost in Harmony - Character diversity in casual games" was part of FMX 2016, which took place from April 26 to 29 in Stuttgart, Germany. From the program: Lost in Harmony, the first indie game of Yoan Fanise after Valiant Hearts, explores new way to bring diversity into casual gaming. The two characters of this musical game, Kaito and Aya, show their wickness and fear...

  • FMX 2016 - Creating Virtual Humans

    Haarm-Pieter Duiker (Epic) and Brian Karis (Epic) talked about "Creating Virtual Humans" at FMX 2016, which took place from April 26 to 29 in Stuttgart, Germany. From the program: Epic Games Senior Graphics Programmer Brian Karis and VFX Supervisor Haarm-Pieter Duiker weigh in on what it takes to make believable virtual humans in this forum curated by fxguide's Mike Seymour.

  • FMX 2016 - Alexander Knetig: A new way to define a broadcaster

    Alexander Knetig's presentation "A new way do define a broadcaster" was part of FMX 2016, which took place from April 26-29 in Stuttgart, Germany. From the program: For the last four decades, games have become an audiovisual art in their own right. But many (especially public) TV stations have ignored them during those 40 years, labelling them as purely commercial products. This is what ARTE ha...

  • FMX 2016 - Nick Whiting: The Making of Bullet Train

    Nick Whiting (Epic Games) gave the presentation "The Making of Bullet Train" at FMX 2016, which took place from April 26 to 29 in Stuttgart, Germany. From the program: Get a glimpse into the entire process, from start to finish, of creating Epic Games' "Bullet Train" VR demo. Design considerations surrounding the user experience of adding interaction to traditionally passive experiences will be ...

  • FMX 2016 - Christopher Lockhart: Could your Story be a Movie?

    Christopher Lockhart (WME) held his presentation "Could your Story be a Movie?" as part of the "Realtime Storytelling" track. From the program: Everybody thinks they have a story that could be the next blockbuster movie. However, most stories lack even the basic dramatic elements to create the kind of property that works for film or TV. No matter what the medium, emotionally engaging your audi...

  • FMX 2016 - Tristan Salomé: Introduction to Immersive Movies

    Tristan Salomé's (PresenZ) presentation "Introduction to Immersive Movies" was part of FMX 2016, which took place from April 26 to 29, 2016, in Suttgart, Germany. From the program: What are immersive movies? How do they differ from Virtual Reality? Why is there so many different flavors? And how to create them? Those are the questions this talk will try to answer. Tristan Salomé’s talk will foc...

  • FMX 2016 - Creating a Live Digital Human for Hellblade

    The presentation "Creating a Live Digital Human for Hellblade" featured insights from Tameem Antoniades (Ninja Theory), Dr Steve Caulkin (Cubic Motion), James Golding (Epic) and Vladimir Mastilovic (3Lateral) and was part of FMX, which took place from April 26 to 29 in Stuttgart, Germany From the program: Hellblade is a videogame centred on the story of Senua, a Celtic warrior on a vision quest ...

  • FMX 2016 - Stuart Aitken - The Cinematic of Halo 5

    Stuart Aitken's presentation "The Cinematic of Halo 5" was part of FMX 2016, which took place from April 26 to 29, 2016, in Stuttgart, Germany. From the program: Stu will be presenting a 45-minute talk on Axis’s collaboration with 343 Industries and Microsoft Games studios on Halo 5 Guardian cinematic sequences, including the epic introduction sequence which was additionally used as a pre-release...

  • FMX 2016 - The Making of the Paragon Cinematic

    The panel "The Making of the Paragon Cinematic" featured Kim Libreri (Epic), Michael Gay (Epic) and Haarm-Pieter Duiker (Epic)" and was part of FMX 2016, which took place from April 26-29, 2016 in Stuttgart, Germany. From the program: Hear from Epic Games CTO Kim Libreri, Director of Cinematic Production Michael Gay and VFX Supervisor Haarm-Pieter Duiker on the creation of the cinematic reveal ...

  • FMX 2016 - The Present and Future of Virtual Reality

    The panel discussion "The Present and Future of Virtual Reality" with Neil Schneider (The ITA), Simon Benson (SCE WWS), Daniel O'Brien (HTC), Alon Melchner (Wakingapp), Dr Michael Madary (Johannes Gutenberg University Mainz) and Dr. Jon Peddie (JPR) was part of FMX 2016, which took place from April 26 to 29, 2016 in Stuttgart, Germany. From the program: Seemingly overnight, virtual reality has ta...

  • FMX 2016 - The Future of Innovation: Ushering in the Third Wave of Computing

    The panel discussion "The Future of Innovation" with Molly Connolly (Dell), Raja Koduri (AMD), Bill Desowitz (Immersed in Movies), Richard Edlund (ASC) was part of FMX 2016, which took place April 26 - 29. From the program: Today, there are 2 billion smartphones and 1.5 million PCs, 2-in-1s and tablets in use worldwide, connecting people to their information and experiences. However, despite the...

  • FMX 2016 - Houdini Engine for Cinema 4D - Introduction and Best Practice

    The Workshop ""Houdini Engine for Cinema 4D - Introduction and Best Practice" was part of FMX 2016, which took place from April 26 to 29. From the program: The Houdini Engine gives Cinema 4D artists access to the power of the VFX and simulation multi-talent Houdini FX. Digital assets created in Houdini FX can be opened directly in Cinema 4D. Files can be exchanged between both applications and f...

  • FMX 2016 - MAXON Computer GmbH: ARNOLD VFX Workflow with Cinema 4D

    The Workshop was held by MAXON as part of FMX 2016, which took place from April 26-29. From the program: The SolidAngle ARNOLD renderer has established itself as an industry standard for VFX production in feature films. On top of its success in feature films its ease of use, intuitive and artist-friendly operation excellent controllability popularity has made it extremely popular in other areas...

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